shaders = 2
shader0 = shader-files/hqx-pass1.glsl
shader1 = shader-files/hqx-pass2.glsl

filter_linear0 = false
scale_type0 = source
scale0 = 1.0

filter_linear1 = false
scale_type1 = source
scale1 = 4.0

textures = LUT
LUT = resources/hq4x.png
LUT_linear = false

parameters = "SCALE"
SCALE = 4.0